but, the long and annoying way just for item 1? I see how it's an idea to hide it there then put it, but the platforms to get the etank/skull barrier seem more rush coil worthy than item 1. Shrink it/put filler space? Also with the usual problem of not enough capsules.Ĭossack's testing facility. the platforms on the sides with all of the ladders remind me of hyper lode runner. If i may suggest, put an rj somewhere and put the ballade cracker on top of the treehouse XDīack to the too huge thing. At LEAST move the ballade cracker to someplace else. Also, the ballade cracker and silver tomahawk locations seem too easy to reach. Still needs better/more capsule placement and filler space. The map isn't as huge as the others, but i cant help but feel that it still seems huge. Then, we get a variation of a square room, linking to 4 equally square rooms. A long square hallway with little to no decor. This map is also too huge, with little capsules for health/ammo. In the style of Billy Mays- See, hallways are pretty cool. On the brightman side, hehe megaman jokes a variety of textures. Nice music, but for some reason it annoys me after awhile. One capsule here and there in a large map simply isn't enough. if you're sticking with the sizes of those you need to readjust them. YAY MAPS! (sorry i really couldnt find a positive for overall >.<)Ĭon- maps are either too cramped or WAAAYYY to huge.Ĭon- Weapon energy and health capsules.
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